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The atmosphere to this game is amazing, it's so bleak and fits perfectly to the theme of the game! That phone call was so dark lol

You keep makin' I keep playin' 

Oh boy am I late to the train even though I recorded this on Jan 2nd, Fun stuff as usual! I replayed to see what happens if you win and did 'Win' buuuut, :( - 

HA ! Winner winner chic... Oh.

The one and only ending.. too real lol

Full Play No COmmentary

Another banger Mike, you're an inspiration!

This is the second game I've played from this dev, and he continues to deliver a very unique and fascinating experience. The aesthetic alone will get you to want to play, if you can handle the pretty messed up concept. Well done, dev!

fun game with an interesting premise and art style

Original et super cool

Very cool idea for a game. I didn't quite understand it till it was too late xD

This game is truly dark and upsetting... When I received the phone call from the woman it really put everything into perspective. 

AWESOME GAME!!! I REALLY LIKE THE VISUALS AND ITS AESTHETIC KEEP IT UP AND GOD BLESS, STAY SAFE AND JESUS LOVES YOU!!!!

mid didnt enjoy 5/10

ABSOLUTELY AMAZING!!

Another phenomenal game. You’re really on a roll with these mike!

3 Scary Games #1


I loved this game it was a great experience. Had a good art style along with the battle ship style system was really cool. Can’t wait to play more games from you keep up the great work!!
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I really went back to win but ended up just losing anyways! Thanks for any great experience.

This concept is very harrowing. Very different and cool!

Beautiful style of a game, I would love to see a full version game with something like this. Keep up the great work!

I really loved the concept for this game, and how it added a fun (horrifying lmao) twist to a known game mechanic. Thank you so much for sharing your game! 

I played this for my YouTube channel, so if you're interested in checking it out in another tab then follow this link!

This was jarring to play, I was really surprised how oppressive the atmosphere was overall (also props to Jabbu, what a gorgeous soundtrack), despite the amazing gameplay, there was a constant unnerving feeling there, a different king of horror for sure. 

Very striking and beautiful. I played it on January 1st, with the current news in my mind, so this really had an emotional impact on me. 

THIS COMMENT CONTAINS SPOILERS!!

DO NOT READ IF YOU WANT TO EXPERIENCE EVERYTHING FOR YOURSELF!!

Now to my opinion on it. It's an amazing atmosphere and the setting is wonderfully bleak. I was immediately intrigued by the game and its premise. But that fascination did only last until I realized that the AI is hard scripted to always pull the same moves. This completely kills the tension as you realize that nothing is at stake. From that point on it's just a test of patience to replay the game until you've got all the positions figured out. Also, the sheet with the enemy buildings is incorrect, I don't know if that's on purpose.

tl;dr This game has an amazing premise and it would be a real blast if expanded upon. But in this state it's rather bland of an experience

I completely respect that. There's definitely a lot of room for improvement in terms of gameplay, sadly I was under a very tight deadline so I had to cut the AI down. 

I am curious about when you realized the AI was hard scripted. Was it on the very first playthrough, or a second one?

My first suspicion arose on turn 3, when the AI hit all 5 shots for the second time. From that point on the AI always hits so after losing my first playthrough I was pretty sure that it is at least cheating. I had proof at the start of my second playthrough as I noticed that the AI shot the same 5 buildings on its first turn as it did before.

To be fair, I only played it through once because I couldn't stomach playing it more than that and treat it like a game that has to be beat since the whole atmosphere was so oppressive. I really get the criticism but from one gamer to another, I feel like "winning" or "beating the enemy" really is not the goal of this game. 

its an extremely atmospheric and well made game but i really think it could be much darker if you include more phone calls to the residents, its the calls that really reminds you that you are killing living people

Simple yet effective

I took the time to win the game to see if there was another ending..."Winner."

Love your work, please keep it up! :]

This was a powerful game. Keep up the great work.


Unique premise! enjoyed it

I'm glad you enjoyed it :)

interesting game but my mouse sensitivity was way too high would be nice if there was an option to adjust it

love watching gameplay of your games, always cool concepts with even cooler execution. please consider making some accessible for mac users as well :)

I'll look into it for future projects and maybe some previous ones, but sadly at the moment I don't have a Mac to test on. Regardless, thank you for the support!

I appreciate it, and thanks for making these games, I love following your work!

This was so unique and such an amazing horror game also great style. Would have never thought battle ship could be turned into horror but you did it. Fantastic job!

Thanks for playing :)

Nice short one!

Very good game

Interesting game.

This was very different to what games you do! But I liked it! I love your games, very different. It put me on edge. I loved the style of this game. Please keep up the good work! Here is my video on your game! 

Thank you :)

Seems super cool can't wait to play it for my self

Good luck!

A bleak but incredibly morally ambiguous game that makes you think about the seemingly innocent child-hood game of Battleships. Mike Klubnika once again brings a startling and industrial mood to Concrete Tremor and immerses the player in a no-win and despondent world. Bravo!

Pros:

Incredible setting - conjures the player into a grey moralistic world

Soundtrack and Mortis style narration gives the sense that the player is in another world, but strangely familiar and bleak

Although linear in gameplay, the illusion of deciding the outcome rings heavy

Cons:

Would have liked the 'battleship' board to have both letters and numbers across it

At first wasn't sure whether the 'pegs' were buildings or already flattened buildings from another game.

Overall, another fine gem from Klubnika! Looking forward to the next one! 

Thanks for playing! Really appreciate the feedback.

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atmosephere is great and does a good job with immersion so gg consept is also unique

Disturbing, yet a bit nostalgic for me. 

When I used to get sick during childhood, my older brother and I played battleship. It was always fun to sink ships and win over, trying to strategically place them so that my brother was not able to find any. This game reminded me of that time with my brother, so thank you for it Mike. 

The game's visuals, atmosphere and the over arching story is brilliant, yet a bit dark. I have played your games in the past, but none of them feature this type of tone. I very much enjoyed it, although felt uncomfortable, especially towards the end. Nevertheless, the twisted horror aspect was there and I liked it. 

As always, superb job mate. Can't wait to see more games from you in 2023. Cheers 🎇

😊👍

this was fantastic as always mike! i consider you one of the higher tier devs on itch, mainly for your story telling and unique style, and as always this did not disappoint, my only request would be more endings, it would be intriguing to find out what would happen if we did win the game other than that gameplay above hope you guys enjoy 

That means a lot, thank you so much! I think this concept has a lot of room for more stories to be told, but sadly I was working on a pretty tight deadline so I could only go so far. Thanks a lot for playing!

honestly i think a lot of your games could have sequels or full games, i hope one day you make a full game because your one of the top tiers out there man! looking forward to the next one man 

This game was amazing and profound. What amazing storytelling in this medium! Nice job!

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