It is incredible how with so few mechanics you managed to create different situations and increase the difficulty progressively. And the beginning of the game reminded me of the opening sequence of the first Half life. It was a very good game
I am desperate for an "unending" mode where you can keep working. I love the gameplay loop and I just want to play it over and over again with different classes of subjects.
i played 'the other side' recently, and while it's the same sort of mechanic, it felt entirely different. i want to know so much more about the lore! i second the comment suggesting an endless mode of sorts, that'd be a ton of fun if you ever wanted to expand on this game (: the ending was HAUNTING, i felt so much dread. kudos!
Confined horror at it's peak! Same vibes as iron lung, raises more question than answers and I like it very much. Really hope this genre will gain more attention in the future.
Had a great experience playing it. Really interesting game. But I wish there was an endless mode with some modifications. It has something unique, that I wish could play it more.
Some how I had some issues with the last organism making this 15-20min game into a 45 minute experience lol... But just like the other inclosed rusty masterpieces included in the Unsorted Horror series it was pretty d*mn good!
yeah i totally agree with this i would love an endless mode with maybe a little bit more content such as emails, machinery, etc. although just an endless mode with nothing else would be awesome. such an amazing game
What a compelling game, Mike! Thank you for sharing it with the world. I played this one as part of the Unsorted Horror package on Steam and enjoyed this (and the rest of the collection) immensely. The atmosphere, music, gameplay, it all came together so well.
I was wondering if you'd consider making the project files available as a study tool (particularly Carbon Steel, but the rest as well if you're open to it). I'd like to make games in this gere and seeing how you did it, or even some sort of "behind the scenes" or "making of" video would be super helpful! Either way, thank you for making it :)
Hey I'm glad you liked it, thanks for playing :). I doubt I will making the source code public any time soon, and regardless I feel like looking at the project file doesn't really help anyone understand any of the systems either, since there is practically 0 documentation throughout the project. But that's just my educated guess.
But if you have any specific questions or something you'd need help with then feel free to send them to my e-mail and I'll get back to you!
Basically the same vibe as 'The other side'. As others said, I also didn't notice the level for setting the parameters, but that was actually a cool puzzle to figure out. I'm looking forward to more such styled games. Best wishes with game development
Este juego de terror parece la secuela de Iron Lung, donde tenemos que analizar especimenes provenientes de las profundidades marinas. Tras cada analisis, la dificultad del juego va aumentando asi que no se duerman!
Really great experience, I love the textures, general ambience and shadows, not too dark but dark enough where it needs to be.
As some said, the work loop flows really well and keeps the player engaged, it's nice to interact with the lab appliances and do the little things that commonly are scripted actions/animations in most games.
Now this point here is maybe really personal, but it took me a while to notice the anesthesia lever, sometimes those things that are right in your face you end up missing/not seeing, thinking it's something else you're doing wrong by tunnelvisioning something else, in my case i thought I was not understanding the buttons, mainly because of the way the instructions were displayed, with the X indicating the button position, I misunderstood it and thought it was some sort of puzzle lol
Nice dream sequences, really liked the blue sky, contrasted by the ugly ceiling upon waking up, it's very relatable.
The anaesthesia lever is a commonly overlooked piece of the machine that I tried to fix with a wire running to it, but I guess it is odd that all of the controls are listed on the monitor besides the lever. Might just go ahead and make it even more visible now that you mention it. It's definitely not part of the puzzle haha.
Fantastic game, it definitely had a similar to feel to The Other Side.
You did an excellent job of leading the player, allowing us to explore the room to identify the different machinery and how it works. The escalation of difficulty over the 3 days worked really well, allowing me to get accustomed to the tasks before adding the timed component. I had a lot of fun!
Fun game, a little frustrating at the beginning trying to understand what am I supposed to do, but then played and got both endings. Also +1 for adding a mouse sensitivity setting.
usually i dont bother to comment on games but yknow this game is nice
Anyway onto my point, great game! I enjoyed it, thank you for creating it. :)
I'd like to point out 2 things:
1) Nice HL1 reference at the intro of the game, I legit had my dots connect in my brain and went "wait is this what i think this is" so yeah, that was pretty cool.
2) Great sound work! I absolutely hate the ooey gooey sounds that came from the vessel when I first raised whatever the fuck those things are from the depths of hell, took me 10 minutes to figure out what I was supposed to do all while I was hearing slushy tentacle moving noises which did not help me calm down by ONE BIT, you really set in the tone & atmosphere for the game perfectly, thanks, I hate it.
(No seriously, really nice sound & ambiance work, it really helped immerse myself, especially with the workshift loop like carne_guisada said here in the comments)
oh also, could you release the theme of this game? when i first launched it and heard the theme i was thinking to myself "damn this actually goes hard wtf?", but no seriously though, i wanna listen to that on loop i like the sound of it
*idk if its really a spoiler or not but ill still put this warning just in case, so yeah, a bit of a spoiler below i guess*
vvvvv
At the last specimen, the fact its banging synced with the music was really cool and I greatly enjoyed it! Made everything so much more intense and cool
Insanely well done game. The atmosphere, the sounds, the color-palette, really giving us that dystopian vibe. Would love to see you work on a larger sci-fi horror game with a bigger budget.
why include a subclass just to fuck over the player by never providing one besides the first creature ? became tedious and annoying, just dying over and over again for no reason besides not being given the data needed to succeed. other than that great mechanics and concept i liked
just finished this game, I thought, yes while tedious it made the last monster way more intense by adding yet another thing you have to rush to do so I think it was perfect, plus then you also have to try and not forget about the note left for you ;)
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It is incredible how with so few mechanics you managed to create different situations and increase the difficulty progressively. And the beginning of the game reminded me of the opening sequence of the first Half life. It was a very good game
I am desperate for an "unending" mode where you can keep working. I love the gameplay loop and I just want to play it over and over again with different classes of subjects.
This got real sketchy real quick. I loved it
i played 'the other side' recently, and while it's the same sort of mechanic, it felt entirely different. i want to know so much more about the lore! i second the comment suggesting an endless mode of sorts, that'd be a ton of fun if you ever wanted to expand on this game (: the ending was HAUNTING, i felt so much dread. kudos!
Confined horror at it's peak! Same vibes as iron lung, raises more question than answers and I like it very much. Really hope this genre will gain more attention in the future.
Had a great experience playing it. Really interesting game. But I wish there was an endless mode with some modifications. It has something unique, that I wish could play it more.
This guy never misses!
could this game run on a low end laptop?
yes i believe it shouldnt be that tough to proceed
epic
i like it
I just did a play through of this game on YouTube it was a fun game
Is there an infinite mode? If not, I'd love to see one.
yeah i totally agree with this i would love an endless mode with maybe a little bit more content such as emails, machinery, etc. although just an endless mode with nothing else would be awesome. such an amazing game
Is there still no infinite mod ?
Absolute blast of a game that is 100% worth playing and both endings are pretty easy to get as well!
What a compelling game, Mike! Thank you for sharing it with the world. I played this one as part of the Unsorted Horror package on Steam and enjoyed this (and the rest of the collection) immensely. The atmosphere, music, gameplay, it all came together so well.
I was wondering if you'd consider making the project files available as a study tool (particularly Carbon Steel, but the rest as well if you're open to it). I'd like to make games in this gere and seeing how you did it, or even some sort of "behind the scenes" or "making of" video would be super helpful! Either way, thank you for making it :)
Hey I'm glad you liked it, thanks for playing :). I doubt I will making the source code public any time soon, and regardless I feel like looking at the project file doesn't really help anyone understand any of the systems either, since there is practically 0 documentation throughout the project. But that's just my educated guess.
But if you have any specific questions or something you'd need help with then feel free to send them to my e-mail and I'll get back to you!
That's totally fair. Okay cool, I'll send you an email then. Thanks for the reply!
Could we get an endless mode of this? the gameplay is pretty fun and i wish it lasted longer :>
where did you get your textures?
dude you are damn genius i very like your games passed game on the ending with engineer
this is cool man! you have talent! The disadvantage is that the game is not very scary, but game is cool.
Really enjoyed this, your games are different, yet amazing. Plus, this is one of the best theme songs i´ve ever listened to.
Had some fun with this short game, honestly just wish there was more story in it!
Gamenya bagus tapi aku masih bingung apakah itu tempat eksperimen?
Great game as always, good work :)
Basically the same vibe as 'The other side'. As others said, I also didn't notice the level for setting the parameters, but that was actually a cool puzzle to figure out. I'm looking forward to more such styled games. Best wishes with game development
Este juego de terror parece la secuela de Iron Lung, donde tenemos que analizar especimenes provenientes de las profundidades marinas. Tras cada analisis, la dificultad del juego va aumentando asi que no se duerman!
Really great experience, I love the textures, general ambience and shadows, not too dark but dark enough where it needs to be.
As some said, the work loop flows really well and keeps the player engaged, it's nice to interact with the lab appliances and do the little things that commonly are scripted actions/animations in most games.
Now this point here is maybe really personal, but it took me a while to notice the anesthesia lever, sometimes those things that are right in your face you end up missing/not seeing, thinking it's something else you're doing wrong by tunnelvisioning something else, in my case i thought I was not understanding the buttons, mainly because of the way the instructions were displayed, with the X indicating the button position, I misunderstood it and thought it was some sort of puzzle lol
Nice dream sequences, really liked the blue sky, contrasted by the ugly ceiling upon waking up, it's very relatable.
Thanks for the game, has really fun overral
The anaesthesia lever is a commonly overlooked piece of the machine that I tried to fix with a wire running to it, but I guess it is odd that all of the controls are listed on the monitor besides the lever. Might just go ahead and make it even more visible now that you mention it. It's definitely not part of the puzzle haha.
Thanks for playing. I'm glad you liked it!
You did an excellent job of leading the player, allowing us to explore the room to identify the different machinery and how it works. The escalation of difficulty over the 3 days worked really well, allowing me to get accustomed to the tasks before adding the timed component. I had a lot of fun!
Looking forward to your next game!
Thanks for playing! :)
Fun game, a little frustrating at the beginning trying to understand what am I supposed to do, but then played and got both endings. Also +1 for adding a mouse sensitivity setting.
hi, made an account so i can post this lol
usually i dont bother to comment on games but yknow this game is nice
Anyway onto my point, great game! I enjoyed it, thank you for creating it. :)
I'd like to point out 2 things:
1) Nice HL1 reference at the intro of the game, I legit had my dots connect in my brain and went "wait is this what i think this is" so yeah, that was pretty cool.
2) Great sound work! I absolutely hate the ooey gooey sounds that came from the vessel when I first raised whatever the fuck those things are from the depths of hell, took me 10 minutes to figure out what I was supposed to do all while I was hearing slushy tentacle moving noises which did not help me calm down by ONE BIT, you really set in the tone & atmosphere for the game perfectly, thanks, I hate it.
(No seriously, really nice sound & ambiance work, it really helped immerse myself, especially with the workshift loop like carne_guisada said here in the comments)
oh also, could you release the theme of this game? when i first launched it and heard the theme i was thinking to myself "damn this actually goes hard wtf?", but no seriously though, i wanna listen to that on loop i like the sound of it
Thank you for the comment, I'm really glad you found it enjoyable! You can find the soundtrack for the game on this link. :)
Ah thank you very much!
EDIT: Oh and one more thing I forgot to mention!
*idk if its really a spoiler or not but ill still put this warning just in case, so yeah, a bit of a spoiler below i guess*
vvvvv
At the last specimen, the fact its banging synced with the music was really cool and I greatly enjoyed it! Made everything so much more intense and cool
Great horror game! I loved the atmosphere and mechanics.
Insanely well done game. The atmosphere, the sounds, the color-palette, really giving us that dystopian vibe. Would love to see you work on a larger sci-fi horror game with a bigger budget.
why include a subclass just to fuck over the player by never providing one besides the first creature ? became tedious and annoying, just dying over and over again for no reason besides not being given the data needed to succeed. other than that great mechanics and concept i liked
Thanks for the feedback! The player is given enough data needed to succeed. Or did you find using the subclass pin-pointing machine tedious?
just finished this game, I thought, yes while tedious it made the last monster way more intense by adding yet another thing you have to rush to do so I think it was perfect, plus then you also have to try and not forget about the note left for you ;)
I had a lot of fun playing this game. It reminded me of my lab work days!
My only note is I think it would really suit an endless mode.
Very much enjoyed this. Would love to see more.
the workshift loop is really effective in immersing you in the game's world. You feel like a worker in a science station.
Would love to see it extended somehow, I just wanna inhabit this world you created some more.