Pretty neat take on Battleship. At first, I thought it was going to be an either creepy or depressing walking simulator, but it quickly changed. It gave me some post-war vibes, with the setting maybe taking place in either Russia or China. Very cool concept and execution!
I noticed that on a repeat playthrough. It seems that the walls are there to sort of symbolize one Country and the other. I assume the operators giving the directions to bomb the opponents' buildings (Country) are the Presidents or Dictators of this world. It would make sense, they seem to not really give a damn about the lives lost (even the helicopter in the opening states that everyone dies in the end), rather, they only care about winning and losing (the war). I think this is further backed since if you lose the game, the operator you're playing commits suicide, but only perhaps out of losing and not because of the deaths. This sort of relates to war, most countries Dictator doesn't seem to really care about how many people are killed, on either side, but if they win or lose ultimately. Maybe I'm looking too deep into your game, but it's nice to theorize I suppose. Again, great game!
Yeah part of the helicopter sequence is related to that. But really (and this is getting very semi-philosophical), it sort of tries to dig deep into the relentless effort that goes into starting a war in the first place. All of the apartment buildings are perfectly aligned in the grid, and nobody attempts to stop the game in any manner.
You can imagine the initial construction that took place before the game even started. Mountains of concrete and rebar trucked on to site and constructed into buildings, while nobody stopped to think or even protest to whether or not it is worth it.
This is a very artsy game compared to releases like 'Carbon Steel' or 'Buckshot Roulette' in the sense that the core gameplay is just a means to an end. It's really more of an experience, so I really appreciate your analysis!
Oh yeah that's another great way of looking at it! I'm happy that this game is more artsy I'll be honest, while I have more fun playing Buckshot Roulette (Mike, that game is fan-fucking-tastic, and I'm so happy it is doing so well, honestly one of my favorite games!), this game seems more like art to me then a game. It's just so depressing to play, but it's good that it tries to imply the meaninglessness of war, that these people are just paws on a chessboard. Thank you for reading my analysis by the way! I can't wait to play more of your games! I only played this and Buckshot Roulette so far, but I for sure will play your other games as well! Thank you for creating these amazing games, Mike, and for getting me into Itch Io, so many creative, unique, and amazing games on here.
I'm almost finished the Unsorted Horror collection, and I have quite enjoyed every single game in the series. Not only have a I really enjoyed playing these games but I am also overwhelmingly happy with how they have been doing on my channel. Thanks so much Mike for making these games!!!
This game is just amazing. So simple yet so good. I highly recommend playing it. One of the best made games ive played in a while. Keep up the good work.
That was insane I liked it very differently it did a great job, it was something very different from playing very crazy I enjoyed I liked it great work
A really clever way of turning Battleship into a horror game, reminds me of Stories Untold in a way. I can only assume the prologue is about the tenants realizing they’re collateral damage. Strong stuff, doesn’t overstay its welcome and respects your intelligence.
It took me so long to figure out what i was doing .. But man oh man when i figured it out, this was fantastic. Such an interesting concept that could be a be turned into a movie. Awesome stuff Mike !
I
I made a video on your game if you're interested :)
This is a very interesting game!! both the winning and losing perspectives were so insane and heartbreaking, this game is super dystopian, but it feels like a good commentary on soviet russia.
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I loved the atmosphere. Despite it being a pretty simple game, it felt much deeper. Can you tell me what engine you used in making it?
Thank you! This one was made in Unity.
Pretty neat take on Battleship. At first, I thought it was going to be an either creepy or depressing walking simulator, but it quickly changed. It gave me some post-war vibes, with the setting maybe taking place in either Russia or China. Very cool concept and execution!
Glad you liked it. This game's overall atmosphere was very much inspired by the relentless nature of military organizations!
I noticed that on a repeat playthrough. It seems that the walls are there to sort of symbolize one Country and the other. I assume the operators giving the directions to bomb the opponents' buildings (Country) are the Presidents or Dictators of this world. It would make sense, they seem to not really give a damn about the lives lost (even the helicopter in the opening states that everyone dies in the end), rather, they only care about winning and losing (the war). I think this is further backed since if you lose the game, the operator you're playing commits suicide, but only perhaps out of losing and not because of the deaths. This sort of relates to war, most countries Dictator doesn't seem to really care about how many people are killed, on either side, but if they win or lose ultimately. Maybe I'm looking too deep into your game, but it's nice to theorize I suppose. Again, great game!
Yeah part of the helicopter sequence is related to that. But really (and this is getting very semi-philosophical), it sort of tries to dig deep into the relentless effort that goes into starting a war in the first place. All of the apartment buildings are perfectly aligned in the grid, and nobody attempts to stop the game in any manner.
You can imagine the initial construction that took place before the game even started. Mountains of concrete and rebar trucked on to site and constructed into buildings, while nobody stopped to think or even protest to whether or not it is worth it.
This is a very artsy game compared to releases like 'Carbon Steel' or 'Buckshot Roulette' in the sense that the core gameplay is just a means to an end. It's really more of an experience, so I really appreciate your analysis!
Oh yeah that's another great way of looking at it! I'm happy that this game is more artsy I'll be honest, while I have more fun playing Buckshot Roulette (Mike, that game is fan-fucking-tastic, and I'm so happy it is doing so well, honestly one of my favorite games!), this game seems more like art to me then a game. It's just so depressing to play, but it's good that it tries to imply the meaninglessness of war, that these people are just paws on a chessboard. Thank you for reading my analysis by the way! I can't wait to play more of your games! I only played this and Buckshot Roulette so far, but I for sure will play your other games as well! Thank you for creating these amazing games, Mike, and for getting me into Itch Io, so many creative, unique, and amazing games on here.
fantastic game...that i just so happen to suck at lol i can tell theres a dark undertone here.
how many endings?
2 probs, I been playing this for last 2 hours, drew myself the map and won with it, but despite, nothing really changed.
win and loose?
kinda
dang
ass
this tbh
This game is just amazing. So simple yet so good. I highly recommend playing it. One of the best made games ive played in a while. Keep up the good work.
Sea Fight has reached a new level ._.
your games never fail to surprise me. good job man
The most high stakes game of battleship I have ever played and a fun game to play by the creator!
really liked it
ты русский?
я да
ааа руские на итче 😲😲😲😲
love the game, very fun, but why does he hit 5 every damn time except the second time. like i get that its hard but i cant win dawg lol.
i think its made so its impossible to win
that would make sense lol
no its possible, after 2 hrs of playing I won
what happens when you win?
SPOILER ALERT:
Ending remains the same. Phone call(voice says winner, instead of looser), revolver, headshot. This is the solution, by the way
yeah wouldve shot myself too ngl
Wonderful work!
Thank you :)
really cool game, the lore has a lot of potential to go deep!
That was insane I liked it very differently it did a great job, it was something very different from playing very crazy I enjoyed I liked it great work
Gameplay PT-BR
A really clever way of turning Battleship into a horror game, reminds me of Stories Untold in a way. I can only assume the prologue is about the tenants realizing they’re collateral damage. Strong stuff, doesn’t overstay its welcome and respects your intelligence.
I'm at a loss for words (drop a sub if you like)
Way to go man, im loving your games.
Hey man thanks for playing the games. Appreciate the kind words :)
Short game, a tad bit dark, but I had fun with it!
Gamenya bagus aku sangat ingin memenangkan gamenya
This game was just... wow
pretty interesting idea for a game love the art style and everything
i live in a soviet flat so i can relate
if you map it out, you win guaranteed
It took me so long to figure out what i was doing .. But man oh man when i figured it out, this was fantastic. Such an interesting concept that could be a be turned into a movie. Awesome stuff Mike !
love your all game
well the game looks fun, i downloaded it but my computer wont let me play it cuz it detect it as a virus or sm--
you can probably click something that says read more/show more/more info and itll give you a run anyways button
Wow, a very dark dystopian take on Battleships! A very unique concept and it was well made. This is my video of it, please take a look.
Awesome dystopian world as usual! I love your games :)
https://www.indiegamesjam.com/concrete-tremor/
A very interesting game, I enjoyed it.
Fantastic as always
I didn't expect this at all when I played, but this was such a good experience! So twisted! Great job!
This is a very interesting game!! both the winning and losing perspectives were so insane and heartbreaking, this game is super dystopian, but it feels like a good commentary on soviet russia.