Normally I'd open these reviews up with a cheesy, funny remark, but hands down I had a frickin blast playing your game! The concept alone drew me in, but the experience absolutely held me in. before getting through the first layer, I was mentioning in the video that I wished something would give me a sense of dread to push it even further. Then it happened XD
This game is very well done. I love the concept and atmosphere it has.
I wanted to detail a few things I discovered, but it also does involve spoilers, so don't read this if you haven't played the game!
First, the note.
When you click on it, it says "This place isn't what it l-" and then says you can't read the rest, however if you look closely at it without clicking on it you can see it reads "This place isn't what it seems, go back!" Maybe it's a stock texture, or maybe originally it wasn't going to be unintelligible; either way, I think that's neat.
Second, the monster.
If you look into the files of the game, you will find that the model of the monster is actually split up into several pieces for it's legs and what not. However, if you look at the head part of the monster, you will find that it's name is "uploads_files_1961068_beholder_whole," which leads me to believe that the name of the monster is simply "Beholder." I thought that was neat too.
Last, the music.
There is, very surprisingly, a lot of interesting stuff about the music, especially when you look at it compared to the official release. One file is exactly the same as it is on the soundtrack aside from audio quality, that being Title Screen / Credits; the only thing of note is that it has the label "(MASTER)" at the end of it's name. Past that track is where things get interesting. Most of the other tracks didn't really have names, the track Escape Plan simply goes by "Gameplay - Main" and doesn't have a fade out effect, and the track Phase Two doesn't have a fade-in effect and goes by "Gameplay - Stage 3." Now you may be thinking, "Stage 3? Aren't there only 2 stages?," and you would be right. However, there is some unused music in the game that makes this name make sense, sort of. There are 2 tracks that go by "Gameplay - Stage 1/2," which are very clearly related to Stage 3 in that Stage 1 is just the percussion from Stage 3 and Stage 2 is just the bass from Stage 3. I have a theory that this means the music was meant to get more intense as you burned through your 5 minutes, but we may never know. The last interesting thing is the music for the ending, which is actually split into 2 parts. Part 1 is titled "Seren Exit (MASTER)" (which is part of the name on the official release), while part 2 is named "Monster Reveal (MASTER)." There isn't a ton different about it except, if you stitch them both together, it's a couple seconds longer than the official release since there are a few seconds of silence at the end of Seren Exit.
Mr. Klubnika, I am very, very sorry if you don't appreciate people looking through the files of your game. I truly do love this game you've created and only did it out of curiosity, not out of malice, so I hope you can understand. Maybe you could even shed some light on these things!
Also... thanks for reading all this, I realize now it's quite a bit.
Haha I loved that. That was a fun read, and you found stuff that people haven't yet (someone mentioned the Beholder model earlier, in a video) there are a few more secrets and jokes though that aren't really visible in game, that I don't think you found.
And you are completely right about the separate stages of the music. It was supposed to be that each time the drill breaks and gets fixed, another music stage comes in until you beat the game. Sort of getting more intense.
Man, this was a good game! I really enjoyed watching playthroughs of this game, and I have to say the atmosphere and ambience was nailed perfectly. I do have a question though, if you don’t mind my asking: What did you use to make the game?? I mean it seems like a Unity game but that may not be right, I’m just curious if this was hard-coded in a language like C++ or something or if you used an engine to make this game. Thanks for the fun experience though!
El juego se disfruta mucho, encaja a la perfección en la tematica de puzzles, un poco complicado de entender que es lo que tienes que hacer al principio pero cuando lo descubres se vuelve muy satidfactorio el completarlo,una buena opcion para jugar en algun rato libre, lastima que se sienta corto al final cuando te acostumbras a los controles, pero definitivamente un juego entretenido.
What a beautiful game. I honestly don't have that much to say about it because there's not really anything to criticize.
I know it's based on a book but the way you implemented it into a game is very creative and I love the atmosphere (thanks to the great soundtrack as well.)
Figuring out what to do was engaging and never frustrating and I love how half of the game is basically a tutorial for the last stressful challenge.
In a market saturated with mediocrity this really stands out as a gem. I haven't played any games from you so far but this one really makes me want to check out your other works.
this game is like a hidden treasure. the atmosphere was phenomenal and the puzzles were very engaging. i especially enjoyed the sequence at the end; the music was very atmospheric.
I hope you revisit this project or the concept of it. The introduction of how to make the repairs, then a sudden rush of having to do them under pressure with pressing time, and the relief that your free short lived for there was an impeding doom all along. Great work
wow this is sooooo good!!! Really excited to check out your other games now. Loved the atmosphere, great puzzles, really clever use of the combination of the space/puzzles/timer, and I loved the end!
Really solid pacing make this a harrowing and exciting way to spend a bit of time. My only critique is that you should consider adding a gamma slider. In, ah, part two, especially, this might be an accessibility issue for some. Great work and best wishes on the next thing.
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short, 16 min experience, as devs said. An enjoyable one, too. Thanks for the bit of fun!
You're welcome! Glad you liked it.
Really interesting game! Congratulations.
Thank you!
Amazing Work!
Thank you so much!
Great game.
Thanks!
10/10
Thank you :)
This was so cool and SO intense!! I also played Infineural and both are fantastic! Thank you for making such great experiences :D
You're welcome :). Thanks for playing!
This game is very well done. I love the concept and atmosphere it has.
I wanted to detail a few things I discovered, but it also does involve spoilers, so don't read this if you haven't played the game!
First, the note.
When you click on it, it says "This place isn't what it l-" and then says you can't read the rest, however if you look closely at it without clicking on it you can see it reads "This place isn't what it seems, go back!" Maybe it's a stock texture, or maybe originally it wasn't going to be unintelligible; either way, I think that's neat.
Second, the monster.
If you look into the files of the game, you will find that the model of the monster is actually split up into several pieces for it's legs and what not. However, if you look at the head part of the monster, you will find that it's name is "uploads_files_1961068_beholder_whole," which leads me to believe that the name of the monster is simply "Beholder." I thought that was neat too.
Last, the music.
There is, very surprisingly, a lot of interesting stuff about the music, especially when you look at it compared to the official release. One file is exactly the same as it is on the soundtrack aside from audio quality, that being Title Screen / Credits; the only thing of note is that it has the label "(MASTER)" at the end of it's name. Past that track is where things get interesting. Most of the other tracks didn't really have names, the track Escape Plan simply goes by "Gameplay - Main" and doesn't have a fade out effect, and the track Phase Two doesn't have a fade-in effect and goes by "Gameplay - Stage 3." Now you may be thinking, "Stage 3? Aren't there only 2 stages?," and you would be right. However, there is some unused music in the game that makes this name make sense, sort of. There are 2 tracks that go by "Gameplay - Stage 1/2," which are very clearly related to Stage 3 in that Stage 1 is just the percussion from Stage 3 and Stage 2 is just the bass from Stage 3. I have a theory that this means the music was meant to get more intense as you burned through your 5 minutes, but we may never know. The last interesting thing is the music for the ending, which is actually split into 2 parts. Part 1 is titled "Seren Exit (MASTER)" (which is part of the name on the official release), while part 2 is named "Monster Reveal (MASTER)." There isn't a ton different about it except, if you stitch them both together, it's a couple seconds longer than the official release since there are a few seconds of silence at the end of Seren Exit.
Mr. Klubnika, I am very, very sorry if you don't appreciate people looking through the files of your game. I truly do love this game you've created and only did it out of curiosity, not out of malice, so I hope you can understand. Maybe you could even shed some light on these things!
Also... thanks for reading all this, I realize now it's quite a bit.
Haha I loved that. That was a fun read, and you found stuff that people haven't yet (someone mentioned the Beholder model earlier, in a video) there are a few more secrets and jokes though that aren't really visible in game, that I don't think you found.
And you are completely right about the separate stages of the music. It was supposed to be that each time the drill breaks and gets fixed, another music stage comes in until you beat the game. Sort of getting more intense.
Well, I'll keep searching!
Thank you! :)
Absolutely!
what is the "59HG"
Not sure what you mean
This was one of the best Itch.io experiences I ever had. The uniqueness and feeling of the game is awesome!
Thanks a lot!
Man, this was a good game! I really enjoyed watching playthroughs of this game, and I have to say the atmosphere and ambience was nailed perfectly. I do have a question though, if you don’t mind my asking: What did you use to make the game?? I mean it seems like a Unity game but that may not be right, I’m just curious if this was hard-coded in a language like C++ or something or if you used an engine to make this game. Thanks for the fun experience though!
Thanks, I used Unity to make the game :)
Oh thanks for the reply! I suspected it was a Unity game, lol. Thanks again!
El juego se disfruta mucho, encaja a la perfección en la tematica de puzzles, un poco complicado de entender que es lo que tienes que hacer al principio pero cuando lo descubres se vuelve muy satidfactorio el completarlo,una buena opcion para jugar en algun rato libre, lastima que se sienta corto al final cuando te acostumbras a los controles, pero definitivamente un juego entretenido.
Thanks for playing :D
Loved it a lot, the tension by the end was crazy and the final moments are just perfection. Amazing soundtrack and intense gameplay. 10/10
Thank you so much! :)
great game 10/10 amazing soundtrack and great gameplay
Thank you :)
What a beautiful game. I honestly don't have that much to say about it because there's not really anything to criticize.
I know it's based on a book but the way you implemented it into a game is very creative and I love the atmosphere (thanks to the great soundtrack as well.)
Figuring out what to do was engaging and never frustrating and I love how half of the game is basically a tutorial for the last stressful challenge.
In a market saturated with mediocrity this really stands out as a gem. I haven't played any games from you so far but this one really makes me want to check out your other works.
What Book is it based on?
it says in the credits, Wool Omnibus
Thank you for the kind words, that really means a lot :)
I adore this game! The atmosphere inside the workshop is suffocating and grimey. You can almost smell the rust and copper. It's literally perfect
Thank you so much! :)
Thanks, really appreciate that! Glad you liked it :)
awesome game and i am definitively looking forward to more from you
Thank you :)
this game is like a hidden treasure. the atmosphere was phenomenal and the puzzles were very engaging. i especially enjoyed the sequence at the end; the music was very atmospheric.
Thanks a lot!
Most of the game happens in just one room, but it was awesome.
Thank you :)
Thanks for featuring the game! That's really kind of you
pls made something like this again but longer,
nice game.
Maybe :), thanks for playing!
The ending gave me the Creeps!
Good game !
Thank you! :)
Awesome game.
Thanks a lot :)
I hope you revisit this project or the concept of it. The introduction of how to make the repairs, then a sudden rush of having to do them under pressure with pressing time, and the relief that your free short lived for there was an impeding doom all along. Great work
Thanks, really glad you liked it!:)
fantastic game
Thank you :)
I really liked playing this game. Handling the drill was really satisfying. And the ending is cool too! Would play more games like this.
Thanks a lot! :)
This game deserved to be longer
Thank you :)
Thanks!
I played your game and i liked it. Good job i had fun :)
Thanks for the kind words :)
loved it
Glad you liked it. Thanks for playing :)
Nice game! Wasn't what I expected (in a good way) and spooked me out. That timer had my heart going.
Thanks for playing!
I'm hung up at the oil & coolant level. I can't seem to drop the screwdriver in order to pick up the two containers of fluid. What am I doing wrong?
Nevermind, the key to drop things is Q. A keybindings guide would be helpful though!
Fun game!
Thanks for playing! :)
loved the atmosphere of the game and the overall premise. masterpiece! kept looking in that dark starting room for something to jump out at me...
Thank you so much! :)
wow this is sooooo good!!! Really excited to check out your other games now. Loved the atmosphere, great puzzles, really clever use of the combination of the space/puzzles/timer, and I loved the end!
Awesome, thank you so much! Really glad you liked it :)
I had a great time playing! It was super fun and anxiety inducing at the same time, keep up the good work! :)
Thanks for the kind words! :)
Really solid pacing make this a harrowing and exciting way to spend a bit of time. My only critique is that you should consider adding a gamma slider. In, ah, part two, especially, this might be an accessibility issue for some. Great work and best wishes on the next thing.
Awesome, thanks for the feedback!