v1.2 - Out now on Steam, releasing on itch.io April 18th.


Buckshot Roulette v1.2 is out now on Steam, and will be releasing on itch.io April 18th. 

The reason for a 2-week delay on itch is that some of the new features are created with Steam tools, and because of this I'm not able to push the update on itch.io immediately. I want to take 2 weeks to make sure that all the early itch.io supporters get a fun and bug-free experience.

Following Steam’s rules and requirements, once the v1.2 update is released on itch.io, the price of the game will be changed from 1.20$ to 2.99$. Because there will be certain features in future updates that rely on Steam tools, there are going to be differences between the itch and Steam versions.

Currently, only the online leaderboard and achievements are features that won't be present in the itch.io v1.2 release as they rely on Steam. So if you have less interest in those features, an itch.io copy might be a better choice, and if you’re planning to grab a copy off itch.io at the original price before the update, now may be a good time.

There will also be a multiplayer mode coming to Steam after the initial release. I cannot share any specific details and dates right now, but rest assured there's enough shells for everyone. If you're interested in trying the multiplayer as soon as it comes out, There's a 10% launch discount on Steam that will last for 7 days.

Keep an eye out for a post-launch announcement outlining future updates and the differences between this release and the Steam one in more detail, so players can have a better idea of which version they prefer. If you already own the game on itch.io, then you will receive all future updates that don't rely on Steam tools for free, including v1.2 on April 18th.

I understand that this might be disappointing to those who purchased the initial release on itch.io and can't access features that are using Steam, but moving forward development will be a lot smoother with the tools that are available on the Steam platform.

Thank you for the continued support.

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Comments

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(+3)(-4)

please distribute the steam version

(+1)(-4)

please distribute the steam version

(+1)(-4)

please distribute the steam version

(+23)(-3)

There's a disturbing pattern of small devs using Itch as a springboard, and then as soon as the game gets traction they sell out and leave all of the Itch users behind with crappy or zero support.

Don't get me wrong, I don't mind the exclusion of leaderboards on Itch, since leaderboards need to be centralized. But multiplayer doesn't need to be centralized. And it sounds very much like multiplayer's only coming to Steam, with always-online DRM, even though netplay could easily be allowed on private LAN or VPN.

So us who bought the game DRM-free on Itch are being told to buy again at full price if we want the new features, and also those features are going to have horrible DRM tacked on.

There are a lot of simple kids out there who downplay stuff like this by saying it's "just $3", but it's more about the principle than the amount. Devs who get used to doing scummy things in their $3 games will go on to do scummy things in their $30 games.

Any dev who pulls a fast one and takes $1 of your money would take $60 if he could; he just doesn't have the budget to yet.

(1 edit) (+2)(-1)

Yeah it was a bit sucky. I'm glad they went back on it and decided to update the itch.io version even though I was fine paying around 5 bucks for the game.

Deleted 29 days ago
(1 edit) (-2)

There was a point when Mike was planning on not updating the itch.io version PERIOD and just telling people to rebuy it on Steam. Was responding to your "springboard" comment because he was absolutely doing that originally.

Deleted 29 days ago
(-2)

yeah definitely still kinda sucky. I personally don't mind it too much because I was already going to rebuy it on Steam. But at least now it's getting updates except for features that would be really difficult to implement into the itch.io version for legitimate reasons instead of just "lol not supporting this version anymore." The fact he listened to criticism at all is nice.

(-3)

Bought it twice, hope it's great!

(1 edit) (+6)

Bought it here for 6 dollars, paying another 3 dollars for it on steam, wonderous. Really liked it when Worldbox, that I bought before it was on steam, provided me with a steam key upon them switching sites.

least I waited until the steam version was on sale to pick it up, utter scam.

(+6)(-8)

I'll put my two cents here since it seems most comments out here are people e-begging for Steam keys just because they feel like they are entitled to them for early support, or expressing similar feels

While sure, it would make sense to add a discount or something of the sorts to early supporters or even a Steam copy(and I'm partially in that camp), one needs to understand Mike Klubnika would be most likely violating Steam Keys Rules & Guidelines, more importantly that this would be deemed as Itch buyers getting a better deal than those who are buying the game on Steam release. (not anymore since the game was adjusted to $3 here too, but still applies to those who got it for $1.20, including myself). Also, since Mike is not self-publishing the game but rather releasing it under the publishing label of Critical Reflex, I think it's fair to assume they have a say in generating Steam keys as well.

Another point I'll address is the price change or ideology of 'not having to buy the game twice' - you guys are literally ragging to get a Steam key worth $3, and the argument of living in poorer countries is not really a point either, because if you cannot afford $3 for a game, then I question your ability to afford a $1.20 game, which means you may have bigger problems to handle if that's the case. If this was something like a $20 or even a $10 game I'd agree on the idea of getting a Steam key as it'd suck to buy the game twice, but if that were the case not only I would've considered not buying the game for that price but previous reasons would still apply(violation of Steam rules + publisher possibly having a say).

Similar argument comes for feature parity between Itch and Steam versions. Assuming the developer even wishes to make them compatible, that would mean adding and linking another platform between both versions, whereas focusing the efforts towards the Steam version having these features would be a lot easier since Steamworks simplifies the process a lot.

Anyway, that's my two cents about this. Congratulations to Mike Klubnika for the success of this game, and I'll be eagerly waiting to see how the multiplayer mode plays out!

(+4)

I don’t think he’d be violating it at all. WorldBox, another indie game, similarly released on another site before steam, but however upon switching to steam, they gave out steam keys to folk who had bought it on the other site first, instead of practically scamming them out of more money.

Considering most other itch.io devs are able to give Steam Keys away for purchases on itch.io with no issues. It's either almost every single itch.io dev is breaking the rules, or none of them are. Occam's Razor points to the second being true.

(+5)(-3)

steam key?

(+5)(-3)

i want steam key 

(+6)(-3)

I bought it, why doesn't I get the update?

Deleted 206 days ago
(+12)

buying a game twice is never a pleasent experience 

(+1)(-3)

Dedicated cuck.

(+15)(-9)

Next time I'll pirate it.

(+5)(-6)

Could of atleast provided a steam key >:(

(+9)(-5)

Could of atleast provided a steam key >:(

(+34)(-11)

>support indie developer
>their game blows up thanks to your support
>developer releases game on steam
>does not provide updates and new features to the original supporters
>does not give steam keys either

never again. i'll just pirate indie games as well from now on

(+13)(-4)

same

(+5)(-4)

understandable to be honest.

(+1)(-2)

did you not read the article?

(+4)(-1)

So what? Whats stopping the deve from providing steam keys

(+5)

probably the publisher, critical reflex.

(-6)

An indie dev choosing the cheaper (and easier) option for leaderboards? I'd do the same thing too. The game is $3, get off your high horse.

(+5)(-4)

danos una steam key porfavor

(+19)(-4)

Are we able to get a free steam key for ourselves after buying it on itch.io

(+4)

Does it update itself or should I install it again?

If you installed it via the itch.io PC app, it should automatically update.
If you downloaded the .zip from the itch.io website, you’ll have to download it again.

(+4)(-9)

hey no problem..its good to see that the itch kickstarter project was a success. i dont get people complaining about 3bucks extra on steam and on the other hand running arround with a 20$ fortnite skin :))

i like the game and saw its potential.

bought it here and 6x on steam.

mark my wordsi'll buy this game on every platform and every device of where it would be released in the future.

(+8)

You just assume people that bought this game have 20$ fortnite skins because...?

Also same principle applies, they haven't paid for it twice to have those skins on 2 platforms?

Ever considered there are people that don't have the funds or live in poorer countries? Easy to forget them or kids

Maybe some of them just have enough brain to understand that they shouldn't pay twice for something for no reason and it's a sh*tty move from the devs side. Who know's

(-1)

The game is $3. The itch version only lacks achievements and leaderboards as of yet. It's not too hard to track achievements yourself.

That is true as of now but multiplayer will probably be unavailable on this platform. I don't mind paying $3, but it's a little disappointing that we don't get anything for supporting this game.

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